From a small studio of five to a global publisher with 180M+ downloads — this is the FunJoy story.
Great games shouldn't cost a cent to enjoy. That belief drives everything we do. Through the In-App Advertising model, we keep our entire catalog free forever — players watch an ad, and everyone wins: players play for free, advertisers reach engaged audiences, and we keep building.
Today, FunJoy titles are played in over 120 countries, from São Paulo to Seoul, by players of every age.
Five friends, one rented desk, and a puzzle prototype that hit 1M downloads in 90 days.
First 10 titles live in 50+ markets. Built our in-house ad-mediation stack.
Crossed 100M downloads. Opened studios in Singapore and Barcelona.
180M+ downloads, 12M monthly actives, and a portfolio of 25+ titles.
We ship fewer, better games. Every title must earn its place.
No paywalls, no dark patterns. Trust is our biggest asset.
Weekly experiments, ruthless prioritization, data-informed calls.
Built for every market, culture, and device from day one.
We're always looking for talented developers, designers, and data scientists who love play as much as we do.
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